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PostPosted: Sun Nov 16, 2014 10:40 am 
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I'll get in contact with a friend who uses a mac and tested the software for me and ask him, if he can create a more in-depth tutorial.
I do think, it might be worth it to have a look into how to distribute a binary on mac, too... as I don't use mac, this isn't too easy, but still I'll have a look.


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PostPosted: Sun Nov 16, 2014 8:53 pm 
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So, CuteDSCapture (CDC) is ready! https://github.com/Gotos/CuteDSCapture
Next, I will work on a few small features for C3C and CDC. Also I'll look into providing binary builds for Mac and Linux.
USB-Audio for C3C is still a planed feature, but I'll save this one for later. I hope to have it finished by the end of the year, but I can't make a promise!


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PostPosted: Mon Nov 24, 2014 5:00 am 
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gRuFtY wrote:
So, CuteDSCapture (CDC) is ready! https://github.com/Gotos/CuteDSCapture
Next, I will work on a few small features for C3C and CDC. Also I'll look into providing binary builds for Mac and Linux.
USB-Audio for C3C is still a planed feature, but I'll save this one for later. I hope to have it finished by the end of the year, but I can't make a promise!


A binary for Mac would be awesome! Thanks!


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PostPosted: Tue Nov 25, 2014 10:32 pm 
Here's what I had to do to get it (CDC) to compile on Mac OS X 10.9 Mavericks:

-Install XCode (Get this from Apple's Website/App Store Search)
-Run XCode at least once and accept the agreement crap
-Install the XCode Command Line Tools - Open the terminal and type: xcode-select --install
-Install Homebrew http://brew.sh/
-Install SFML: http://sfml-dev.org/download/sfml/2.1/ and see the install instructions here http://sfml-dev.org/tutorials/2.1/start-osx.php
-Open the Terminal to install qt and libusb:
>brew install libusb
>brew install qt

-Open a new terminal window
-Navigate to the location where your source code is
>qmake
>make

-Should now appear in the folder as "CuteDSCapture"
-Plug in your DS/3DS Capture and play?


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PostPosted: Wed Nov 26, 2014 2:24 am 
Also a screenshot: Image.

I've been using LineIn (a freeware app) to pass the Audio from the DS' headphone jack Line out to the Microphone in on the computer to get it to play sound out the speakers, too. But the USB-sound support for the 3DS capture should be much nicer I imagine!


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PostPosted: Wed Nov 26, 2014 6:22 am 
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Thank you very much for this tutorial! I hope, people find it useful until I can provide a binary build! :)


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PostPosted: Tue Dec 02, 2014 4:20 pm 
I have been trying to run DualCapture on my mac and have experienced problems due to how much CPU the program has been using making streaming impossible. Before I go through the trouble of trying to get this software to work, does anyone know if it is any less intensive than DualCapture?


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PostPosted: Tue Dec 02, 2014 4:31 pm 
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CDC and C3C make use of OpenGL. If your graphic card supports it, C3C and CDC should not make much use of the CPU at all. I have not tested C3C on Mac myself, but I do believe you won't have any problems. If you do have problems, I'd love to hear about them and see if I can fix them!

On the topic of binary builds: I'm sorry to tell you that I don't think they'll be ready before the end of the year, as I won't have too much time to dive into that topic. Big sorry!


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PostPosted: Tue Dec 02, 2014 5:18 pm 
I was attempting to stream with OBS which also makes use of OpenGL. Would trying to use both at the same tI'm cause any problems?


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PostPosted: Tue Dec 02, 2014 5:28 pm 
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OSX binaries
http://3dscapture.com/Cute3DSCapture-1.3_OSX.zip
http://3dscapture.com/ds/CuteDSCapture-1.0_OSX.zip

No idea what versions it works with or if there are other dependencies, I just followed Hat's instructions. Works for me though.


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