Mac Version

Joeyboy
Posts: 18
Joined: Thu Jul 11, 2013 3:08 pm

Re: Mac Version

Post by Joeyboy » Mon Sep 16, 2013 12:39 am

This is maybe a little lame but how do you get the ingame audio recorded through DualCapture? Nothing I've tried as worked, I've also cleared up most of my lag issues btw :)

I've got the 3.5mm male to male cable needed for ingame audio but none of my videos have it once their done. Can someone give me a little step by step to how they get ingame audio (talking very simple stuff, like where the cables go, considering nothings worked for me)

Tintunics
Posts: 4
Joined: Mon Jul 15, 2013 2:55 pm

Re: Mac Version

Post by Tintunics » Mon Sep 16, 2013 2:15 pm

When are you going to allow recording audio through USB ?

User avatar
MKGirlism
Posts: 292
Joined: Fri Sep 28, 2012 8:54 pm
Contact:

Re: Mac Version

Post by MKGirlism » Thu Sep 19, 2013 1:49 pm

Probably as soon as Loopy allows it in the Firmware/Windows App.

OmegaX5000
Posts: 3
Joined: Sun Aug 25, 2013 5:42 pm

Re: Mac Version

Post by OmegaX5000 » Tue Oct 22, 2013 8:08 pm

What happens when you close the 3DS when recording? Because in some games I know its needed to close the DS in order to progress. Best example I can come up with is in Phantom Hourglass when you copy a location onto your sea chart by closing the DS. Does it effect the recording or anything?

User avatar
Minimit
Posts: 204
Joined: Tue Jul 23, 2013 1:20 am

Re: Mac Version

Post by Minimit » Tue Oct 22, 2013 8:15 pm

OmegaX5000 wrote:What happens when you close the 3DS when recording? Because in some games I know its needed to close the DS in order to progress. Best example I can come up with is in Phantom Hourglass when you copy a location onto your sea chart by closing the DS. Does it effect the recording or anything?
Just black screens for the duration the 3DS is closed, does not affect the recording.

NoodleMunch
Posts: 4
Joined: Mon Dec 02, 2013 6:56 pm

Re: Mac Version

Post by NoodleMunch » Mon Dec 02, 2013 7:14 pm

ok.. I'm having problems with the Mac and 3ds Capture Card.

I've just receieved he capture card, connected it to my Macbook Pro.. run DualCapture.. and I get this..

Image

What am I doing wrong? :/

NoodleMunch
Posts: 4
Joined: Mon Dec 02, 2013 6:56 pm

Re: Mac Version

Post by NoodleMunch » Mon Dec 02, 2013 9:47 pm

NoodleMunch wrote:ok.. I'm having problems with the Mac and 3ds Capture Card.

I've just receieved he capture card, connected it to my Macbook Pro.. run DualCapture.. and I get this..

Image

What am I doing wrong? :/
am I missing something with the setup?

Tintunics
Posts: 4
Joined: Mon Jul 15, 2013 2:55 pm

Re: Mac Version

Post by Tintunics » Wed Dec 04, 2013 5:46 pm

NoodleMunch wrote:
NoodleMunch wrote:ok.. I'm having problems with the Mac and 3ds Capture Card.

I've just receieved he capture card, connected it to my Macbook Pro.. run DualCapture.. and I get this..

Image

What am I doing wrong? :/
am I missing something with the setup?
i think that the micro usb port on the board is broken you might need to solder it to the board again

Smooch
Posts: 25
Joined: Thu May 23, 2013 8:02 am

Re: Mac Version

Post by Smooch » Fri Dec 20, 2013 10:25 am

As a side note, it might be a good idea to use a screen recorder to record the window of the application instead of using the onboard recorder in the application, which has its problems sometimes. This also allows for live streaming for example. Programs such as CamTwist or BoinxTV can do this. I was thinking of removing the recording part anyway.

If you want to apply screen recording, it might be a good idea to create a new layout for it, including some sort of an overscan area.

Also if you use it fullscreen, then you should probably use a low resolution.

When you like to have audio feedback whilst playing, you should use the little application LineIn.

Just some things I though of/some things that came up when I used it.

Guest

Re: Mac Version

Post by Guest » Sun Feb 02, 2014 5:26 pm

I noticed in the bugs section it says video does not finalize for some people. After I'm done capturing, it starts to finalize, but doesn't complete the finalization. The screen stays at "Finalizing Video". Is there any way I can keep the video? I'm new to this and would appreciate the help :D

Post Reply