3DS XL 3D Capture Test

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MakiManPR
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3DS XL 3D Capture Test

Post by MakiManPR » Fri Apr 12, 2013 7:44 pm

Can someone help me testing this?

I don't have those Red/Blue glasses

Image

I'm uploading a video test to Youtube.

First 3D Video Test

http://www.youtube.com/watch?v=XpsSlOmYBkw

EDIT
Heres the real 3D Video!

http://www.youtube.com/watch?v=fyvyn6JNibw

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raphael
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Re: 3DS XL 3D Capture Test

Post by raphael » Fri Apr 12, 2013 8:48 pm

Don't have 3D glasses either, but the video has framerate issues. It's very choppy.

The 3DS screen runs at 60 fps, but considering a 3D game has to render each frame twice, I guess it's safe to say that most 3DS games run at 30 fps.
Now YouTube only accepts 29.97 fps anyway, so I should have worked out just fine. But it didn't for some reason.

Basically, what I would have expected is a video with frames like:
1 2 3 4 5 6 7 8 9... (i.e. all frames are unique), but instead your video is
1 2 2 3 4 4 5 6 6... (i.e. every other frame gets duplicated)

So in the time a regular 29.97 fps video displays 9 frames, your video can only display 6 frames. The framerate gets cut short by 33%, which means
that your effective framerate is... 19.98 fps, which is lower than what you see in cinemas (and cinema movies typically have motion blur, which makes the low framerate hard to notice).

I suggest that you drop the raw .avi into VirtualDub. Move to a time where there is some movement, like while playing a Mario stage. Now use the arrow keys to advance frame-by-frame.
If you can still see the duplicated frames, then the problem already happens while capturing. If there are no duplicated frames and the video looks smooth, then YouTube butchered it.

Good luck trying to fix that. Wouldn't want to watch a 19.98 fps video ;) ...

Edit: Haven't examined the real 3D video yet, but at the first glance it looks like it has the same problem.

MakiManPR
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Re: 3DS XL 3D Capture Test

Post by MakiManPR » Fri Apr 12, 2013 11:49 pm

raphael wrote:Don't have 3D glasses either, but the video has framerate issues. It's very choppy.

The 3DS screen runs at 60 fps, but considering a 3D game has to render each frame twice, I guess it's safe to say that most 3DS games run at 30 fps.
Now YouTube only accepts 29.97 fps anyway, so I should have worked out just fine. But it didn't for some reason.

Basically, what I would have expected is a video with frames like:
1 2 3 4 5 6 7 8 9... (i.e. all frames are unique), but instead your video is
1 2 2 3 4 4 5 6 6... (i.e. every other frame gets duplicated)

So in the time a regular 29.97 fps video displays 9 frames, your video can only display 6 frames. The framerate gets cut short by 33%, which means
that your effective framerate is... 19.98 fps, which is lower than what you see in cinemas (and cinema movies typically have motion blur, which makes the low framerate hard to notice).

I suggest that you drop the raw .avi into VirtualDub. Move to a time where there is some movement, like while playing a Mario stage. Now use the arrow keys to advance frame-by-frame.
If you can still see the duplicated frames, then the problem already happens while capturing. If there are no duplicated frames and the video looks smooth, then YouTube butchered it.

Good luck trying to fix that. Wouldn't want to watch a 19.98 fps video ;) ...

Edit: Haven't examined the real 3D video yet, but at the first glance it looks like it has the same problem.

Thanks man!! In Katsukity program the game run at 60FPS but when I turn the 3D option on it goes down to 30.
The problem is Bandicam that is what I use to record. When I start recording the normal video from 60 it goes to 40FPS and in 3D from 30 It goes down to 20FPS.

Any way to fix that?

Thanks again!

The first Video is 3D Anaglyph and the second is Side-by-Side

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raphael
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Re: 3DS XL 3D Capture Test

Post by raphael » Sat Apr 13, 2013 10:23 am

MakiManPR wrote:The problem is Bandicam that is what I use to record. When I start recording the normal video from 60 it goes to 40FPS and in 3D from 30 It goes down to 20FPS.
Interesting... I think that Bandicam still tries to record a 60 fps video, even though the capture software only runs at 30 fps.
I don't have Bandicam, but if has an option to set the recording framerate, then please try setting this option to 30 fps.

If that's not possible, you can either get a different recording software which has such an option (Fraps should be able to do it if I recall correctly), or use a faster codec in Bandicam (if that's possible).

Hope this helps!

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MKGirlism
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Re: 3DS XL 3D Capture Test

Post by MKGirlism » Sat Apr 13, 2013 2:35 pm

I have 3D Glasses, but these are not the Red/Blue ones.

MakiManPR
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Re: 3DS XL 3D Capture Test

Post by MakiManPR » Sat Apr 13, 2013 3:45 pm

raphael wrote:
MakiManPR wrote:The problem is Bandicam that is what I use to record. When I start recording the normal video from 60 it goes to 40FPS and in 3D from 30 It goes down to 20FPS.
Interesting... I think that Bandicam still tries to record a 60 fps video, even though the capture software only runs at 30 fps.
I don't have Bandicam, but if has an option to set the recording framerate, then please try setting this option to 30 fps.

If that's not possible, you can either get a different recording software which has such an option (Fraps should be able to do it if I recall correctly), or use a faster codec in Bandicam (if that's possible).

Hope this helps!
For some weird reason FRAPS don't detect the whole program window so it only get the upper right corner. And there's no way in FRAPS to mark/select the space/region you want to record like in Bandicam(Bandicam can Detect the whole program screen). Thats why I don't use FRAPS.

Will try to see in the Bandicam options and let you know.

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MKGirlism
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Re: 3DS XL 3D Capture Test

Post by MKGirlism » Sat Apr 13, 2013 5:11 pm

What?!
I'm using FRAPS on my PS Vita Capture all the time!

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Re: 3DS XL 3D Capture Test

Post by Guest » Mon Apr 15, 2013 4:32 pm

Awful framerate. This is useless.

MakiManPR
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Re: 3DS XL 3D Capture Test

Post by MakiManPR » Mon Apr 15, 2013 5:07 pm

Guest wrote:Awful framerate. This is useless.
Only when Capturing. I'm pretty sure that a better PC than mine can get better results. Also is Bandicam not FRAPS.

Is the only software that let you capture 3DS in 3D at the moment. And it does an excellent job.

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