Pixel Perfect Recording Advice?
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Pixel Perfect Recording Advice?
I have a New 3DS XL capture unit and I'm wondering how to get sharp pixels of its footage onto OBS. Because while I did some recordings of some games, the footage is a bit blurry. I would like some advice on both the OBS and 3DS Capture ends, if possible, please. Thank you.
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Re: Pixel Perfect Recording Advice?
sadly there isnt too much you can do to improve the video quality since its capped at the DS resoultion. I reccomend not making the game any larger than you have to and set scaling to "point"
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Re: Pixel Perfect Recording Advice?
I tried doing that, but that kind of made the quality a bit worse. At least when I try to scale the screens down for a border.PokerAgeAH wrote: ↑Mon Sep 25, 2023 2:59 amsadly there isnt too much you can do to improve the video quality since its capped at the DS resoultion. I reccomend not making the game any larger than you have to and set scaling to "point"image_2023-09-24_225912408.png
For comparison, here's the same image, but without any scaling filters.
I think it has to do with the fact that I shrunk down the displays in a 1080p setting? Maybe I should increase it to 4K?
Re: Pixel Perfect Recording Advice?
Late to the party, but there's no need to use OBS to record pixel perfect footage out of a 3DS. loopy's dedicated 3DS capturing software can do the job with less frame stuttering even at native screen resolution.
Just be sure you choose Uncompressed as the video codec to avoid any artifacts, and then resize it by using integer scale with VirtualDub.
If you're using OBS instead, try either downsizing the 3DS capture window the lowest you possibly can and use the Area filter on that window source in OBS.
Not only you'll have a perfect integer scaled footage, but the software will also apply just a minimal amount of bilinear interpolation in the case of uneven sizing for zero shimmering effect.
Alternatively, you could just make sure your 3DS capture window(s) is/are integer scaled perfectly instead of relying on OBS to rescale it. Set the capture's filter to point and make sure you won't accidently touch that window border.
Regardless of the method you choose, keep in mind that the original 3DS resolution is at 400x240 on top, and 320x240 on bottom.
To fit in a 1080p footage for example, the highest you can go without cropping is 4x for either screen (1600x960, 1280x960) , or 2x for both screens at the same time (800x960).
Just be sure you choose Uncompressed as the video codec to avoid any artifacts, and then resize it by using integer scale with VirtualDub.
If you're using OBS instead, try either downsizing the 3DS capture window the lowest you possibly can and use the Area filter on that window source in OBS.
Not only you'll have a perfect integer scaled footage, but the software will also apply just a minimal amount of bilinear interpolation in the case of uneven sizing for zero shimmering effect.
Alternatively, you could just make sure your 3DS capture window(s) is/are integer scaled perfectly instead of relying on OBS to rescale it. Set the capture's filter to point and make sure you won't accidently touch that window border.
Regardless of the method you choose, keep in mind that the original 3DS resolution is at 400x240 on top, and 320x240 on bottom.
To fit in a 1080p footage for example, the highest you can go without cropping is 4x for either screen (1600x960, 1280x960) , or 2x for both screens at the same time (800x960).