Fraps with the 3DS

MakiManPR
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Re: Fraps with the 3DS

Post by MakiManPR » Tue Apr 16, 2013 5:13 am

I guess you didn't got what I meant.

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solidplasma
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Re: Fraps with the 3DS

Post by solidplasma » Tue Apr 16, 2013 5:16 am

No, I guess I didn't. Would you care to explain?

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TommyTLG
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Re: Fraps with the 3DS

Post by TommyTLG » Thu Apr 25, 2013 7:30 am

I'm guessing he meant all that could be free depending on your morals. :roll:

Btw, you should not use fraps to capture.
Download Lagarith codec, and then upscale the video in Sony Vegas by choosing 1920x1080 in properties, and produce the video in 720p or something.

It worked great for me, we tried to record but our voices got messed up (that's what happens when you use 2 regular headphones + a USB headphone) so we will have to do it over again </3

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solidplasma
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Re: Fraps with the 3DS

Post by solidplasma » Thu Apr 25, 2013 7:42 am

Oh, I suppose piracy is an option, but if I were I pirate, I would probably use an emulator instead of getting my 3DS modded. ;)

Anyway, thanks for your advice. I've been using the built in capture function of loopy's software, and using AmaRec Audio capture to mix my external headset mic an 3ds audio into one device for recording, then editing in Sony Movie Studio Platinum. Seems to work pretty well.

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TommyTLG
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Re: Fraps with the 3DS

Post by TommyTLG » Thu Apr 25, 2013 12:14 pm

solidplasma wrote:Oh, I suppose piracy is an option, but if I were I pirate, I would probably use an emulator instead of getting my 3DS modded. ;)

Anyway, thanks for your advice. I've been using the built in capture function of loopy's software, and using AmaRec Audio capture to mix my external headset mic an 3ds audio into one device for recording, then editing in Sony Movie Studio Platinum. Seems to work pretty well.
But then you couldn't play with friends ^^

MakiManPR
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Re: Fraps with the 3DS

Post by MakiManPR » Thu Apr 25, 2013 3:35 pm

There's no 3DS emulator. There wont be one for a long time.

And I wasn't talking about the 3DS...

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solidplasma
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Re: Fraps with the 3DS

Post by solidplasma » Thu Apr 25, 2013 3:40 pm

You gonna stop being excruciatingly vague and tell us what you're suggesting or not?

TRS
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Re: Fraps with the 3DS

Post by TRS » Wed May 15, 2013 12:43 am

TommyTLG wrote:Hi, I was just wondering if you can fullscreen the 3DS and use fraps to record it in full HD?
Or if there are any video codecs I could download with lossless video quality? ^^
Sorry for the bump, but I've found a way to get really good video quality when uploading to youtube.

Essentially, I record both screens at 30 FPS using Lagarith, upscale the video x4 in VirtualDub, then encode with x264 (default settings work fine).

This is the result. If you view the video using the large player with "original" quality, it's near-lossless (there's some slight color loss).

Technicmaster0
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Re: Fraps with the 3DS

Post by Technicmaster0 » Wed May 15, 2013 5:27 pm

TRS wrote:
TommyTLG wrote:Hi, I was just wondering if you can fullscreen the 3DS and use fraps to record it in full HD?
Or if there are any video codecs I could download with lossless video quality? ^^
Sorry for the bump, but I've found a way to get really good video quality when uploading to youtube.

Essentially, I record both screens at 30 FPS using Lagarith, upscale the video x4 in VirtualDub, then encode with x264 (default settings work fine).

This is the result. If you view the video using the large player with "original" quality, it's near-lossless (there's some slight color loss).
Since the topscreen of the 3DS has 2 × 400 × 240 px and the bottomscreen has 320 × 240 px (Source: Wikipedia), the maximum resolution you need is 720x480 (480p.). That's not even HD. At my opinion, there is no reason for upscaling it.

TRS
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Re: Fraps with the 3DS

Post by TRS » Thu May 16, 2013 1:12 am

The reason I upscale it is twofold:

1) Upscaling before encoding reduces the amount and noticeability of artifacts while rendering the video.
2) Upscaling to a width or height greater than 1920 or 1080 (respectively) allows the selection of "original" resolution in the player, which gives you a higher bitrate (3.5-5 Mbit/s compared to 0.8-1 Mbit/s for 480p). Youtube is notorious for overcompressing videos, and that makes a huge difference.

The large player is 854x480, which leaves just enough room to stream the video at exactly 400x480. That plus the reasons above is why encoding that way is the superior option. You just won't get that quality uploading a 400x480 video.


(Source: Wikipedia)

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