https://i.imgur.com/oSvvTws.mp4
I poked around online and it appears that most people don't space the screens correctly because it appears to be a different value for every single DS game. Do we know this for certain? There's 4 DS Models, are we sure the values aren't just based off those? Is there some common value in DS games ROMs that indicates the screen spacing? I just have a hard time believing something as modern as the DS is playing loosey goosey like the Sega Genesis does with it's resolutions. Surely there must be some kind of standard.
Also, when using the spacer it's really difficult to get it set up correctly with the window covering the screens. I tested out 3 games and was unable to get any of them correct. I tested
Bleach: The Blade of Fate (Title Screen)

Dragon Ball Origins 2 (Intro Movie)

*A note about Dragon Ball Origins 2. I Think it may account for the angle DS Screens are tilted at for it's spacing, so it's not based off a flat plane. Cool if it does but also means the illusion would be impossible to get right in 2D video recordings, regardless of correct spacing.
and Spirit Tracks (Intro Movie). It's difficult to get the spacing right even when things are standing still. I think we need a few options added to the spacer.
First off, I think the spacer should open in a separate window. I think we should have 3 options from there:
1. Live Spacing
2. Still Spacing
3. 5 Second Spacing
Basically, Live Spacing works the way it does now, just with the blue box in a separate window. Still Spacing would take a screenshot when you hit the button, and you would use that resulting image to do the spacing, and 5 second would make a short, looping recording after you press the button that you would use to do the spacing. I'm suggesting these 3 options because it's how I got the spacing correct in the above Gif years ago.
I think if we're gonna do all this, the Profiles should also be namable, and we should be able to add them to a data base of some sort. That way when someone figures out the spacing for a game, no one else has to mess with it themselves.
Sorry if any of this comes off entitled. I understand this software is free and no one gets paid to make it, and what I am suggesting is likely a lot of work. But I would like to see it improved and think this feedback/suggestion is useful.
