So lets say everything works good, how long would it take to have an actual release of the Mac version? I will definitely remember to thank Loopy and you on making this possible once I start to upload 3DS/DS stuff.MKGirlism wrote:Not right now, as I first want to make it Mac compatible first.
To accomplish it, I need to replace a few stuff, like Video for Windows must become some MP4 API (and I can't find a decent one), and DirectX needs to become OpenGL.
If that's done, then I'll port it to OS X, as DirectX and VFW are the stuff a Mac doesn't understand.
Mac version?
Re: Mac version?
Re: Mac version?
If it'll all work out the way I hope, it's just a matter to translate Windows-specific commands to Mac, or more preferably, platform independed, and I'd need to redesign the GUI, but I think I'll go on a different path with it.
Re: Mac version?
Alright. Good luck! Let me know how it goes so I can know when to send in my 3DS to get the Capture Card installed.MKGirlism wrote:If it'll all work out the way I hope, it's just a matter to translate Windows-specific commands to Mac, or more preferably, platform independed, and I'd need to redesign the GUI, but I think I'll go on a different path with it.
Re: Mac version?
I have been wondering since I don't have the program, is there any delay from what happens on your 3DS and what shows on the program?
Re: Mac version?
I can't say for the Mac Version yet, but the already existing one has no delay.
However, when recording, it does lag a tiny little bit, but the Video is lag-free.
However, when recording, it does lag a tiny little bit, but the Video is lag-free.
Re: Mac version?
So it's better of recording it from the program then with a screen recorder?
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undedz
Re: Mac version?
BEFORE READING NOTE THAT IF YOU DO NOT CARE ABOUT COMMENTATING, THEN YOU COULD DO WHATEVER YOU FEEL LIKE. Anyways, it depends on the codecs you have for either program to use, as well as you would have to make the DS audio as a microphone source for the screen capture program, meaning that you would have to either: use a separate program for live commentary, use a program for screen capture that supports multiple microphone inputs, or just record your commentary afterwards.poketon96 wrote:So it's better of recording it from the program then with a screen recorder?
Re: Mac version?
I'm never commentating (and never will), so I'm using the default App.
However, when Live Streaming on YouTube, I'm combining the App with Manycam and Wirecast for YouTube.
Instead of Manycam, I used to use Xsplit, but my Windows 8 setup on my iMac is fucked up, and shows me infinite amount of Just-In-Time Debugger Screens, and I don't even bother to reinstall it, as it does what it needs to do, and I only use Windows for making 3DS and DS Videos.
However, when Live Streaming on YouTube, I'm combining the App with Manycam and Wirecast for YouTube.
Instead of Manycam, I used to use Xsplit, but my Windows 8 setup on my iMac is fucked up, and shows me infinite amount of Just-In-Time Debugger Screens, and I don't even bother to reinstall it, as it does what it needs to do, and I only use Windows for making 3DS and DS Videos.
Re: Mac version?
When I stream to YouTube I just use the Desktop Presenter and my Mc on Wirecast. So I'm guessing if there's a delay or lag, I'll just record on the program and the audio separately like I used to with my old capture cards until I got the Game Capture HD. That program is awesome! It records the commentary and gameplay at the same time, %100 in sync
Re: Mac version?
Just wondering for a little update. Will it be possible to port the program to Mac after all?
I also realized that if I get the capture board installed, I won't be able to charge the 3DS on the cradle that came with it right?
I also realized that if I get the capture board installed, I won't be able to charge the 3DS on the cradle that came with it right?