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Audio is nothing but clicking noises.

Posted: Sun Sep 28, 2014 7:46 am
by TeaOfJay
I had just gotten my 3DS back in the mail and tried out the capturing software. At first it was working perfectly, video and audio was in sync and everything! Though for some reason after I had put the 3DS into my lap the audio started being nothing but clicks of varying speeds. I've tried unplugging the USB cable a few times, but the audio has refused to work. The video still works perfectly, though.

EDIT: I just did a test recording. The preview audio is what's clicking, then the audio itself is not recording at all.

Edit 2: Well, I think I solved my own problem. I guess the capture board got warm from either being on or sitting on my lap and that caused the audio issues. And as for the capture I figured I have to use an audio cable to capture that. Well I'm a dumb.

Re: Audio is nothing but clicking noises.

Posted: Sun Sep 28, 2014 5:19 pm
by LVNeptune
You can usb audio if you are using the latest player from the site. I would do some more testing...

Re: Audio is nothing but clicking noises.

Posted: Sun Sep 28, 2014 8:36 pm
by TeaOfJay
So I did some more testing and the audio doesn't capture when it's just USB by itself despite previewing it in the capture software. So if I were to only be streaming then the USB alone would be fine. Though the issue is that the audio seems to go into a clicking mess for seemingly no reason. During this testing I did not set the 3DS down at all, and the capture board wasn't heated like the first time this problem occurred.

EDIT: So I did some more testing and I can conclude that it just happens randomly, and waiting a while after it happens seems to fix the problem. Still, I have no way of predicting when the clicking will start.

Re: Audio is nothing but clicking noises.

Posted: Sat Oct 11, 2014 2:59 am
by TeaOfJay
Sorry for the thread revival/double post, but I've done some more testing and it turns out the clicking happens when all or most of the CPU is being used. Though it's worrying since it happens with only the capture program running.

This happened while I was setting up for a stream. I got audio by doing a Line-In for the game audio, but I don't know if I can do that for when I start using a mic with streams.