USB audio test

darrell3h_

Re: USB audio test

Post by darrell3h_ » Thu Feb 13, 2014 5:14 am

I forgot my password for my forum name...

For the video: The flickering is back for me, I think it may be an update issue with my board doing more than basic video capture. The audio is not captued in the video when using the built in recording software.
For the audio: I think the purpose of the Audio is to be captured by programs like Fraps and XSplit and not the actual program. It plays back normally through the computer, but there is not an option for direct recording.

Are you going to make a patch to record the USB audio in the program??
Also thank you :D

Placlu
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Joined: Tue Mar 05, 2013 7:42 am

Re: USB audio test

Post by Placlu » Thu Feb 13, 2014 6:03 am

The audio definitely isn't perfect.. but for some reason when i record both ways, it's perfectly fine? Or are they both always off?
I'm really confused :P
Is this something that's going to be updated when you work on it more? Be really nice to have both the 3DS and USB in perfect sync.

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loopy
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Re: USB audio test

Post by loopy » Thu Feb 13, 2014 6:11 am

darrell3h_ wrote:For the audio: I think the purpose of the Audio is to be captured by programs like Fraps and XSplit and not the actual program. It plays back normally through the computer, but there is not an option for direct recording.

Are you going to make a patch to record the USB audio in the program??
Also thank you :D
If you have "stereo mix" as an option, try that. I will probably add direct USB recording eventually but it will take time, there are significant changes I have to make in order to get that working.
Placlu wrote:The audio definitely isn't perfect.. but for some reason when i record both ways, it's perfectly fine? Or are they both always off?
I'm really confused :P
I'm not sure what you're saying. What do you mean by "record both ways"?

Placlu
Posts: 35
Joined: Tue Mar 05, 2013 7:42 am

Re: USB audio test

Post by Placlu » Thu Feb 13, 2014 6:18 am

Rewrite Edit:

http://gyazo.com/c651e1db5bee4bc6063e1c49485e1f6f.png
Top audio source is Line In (Audio Cable)
Bottom is "Windows 7 Sound" aka stero mix, aka what the capture program is playing back

As you can see there is some delay, Is this software based, or hardware limitation, or simply computer issue.
It would be really handy to eliminate this as when playing back with the 3DS volume on there's a similar echo.

Still, thanks for all the extra shit you do :) Some people wouldn't even get this far.

Guest

Re: USB audio test

Post by Guest » Thu Feb 13, 2014 6:03 pm

I use a capture plugin for OBS And I wonder...

Would I run into any issues with using this update?

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loopy
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Re: USB audio test

Post by loopy » Thu Feb 13, 2014 6:09 pm

I don't know. Try it and see?
There's a reason why I called it a test version ;)

poledoo
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Joined: Fri Jun 21, 2013 8:33 pm

Re: USB audio test

Post by poledoo » Fri Feb 14, 2014 10:06 am

Updated the firmware to test this out and so far it seems to be working wonderfully, great job! Can't wait to see it progress with some refining

Guest

Re: USB audio test

Post by Guest » Sat Feb 15, 2014 3:18 am

Once I figured out my audio sources, I got it to work. It's great. just noticed the video to lag in the first couple seconds

Wiltshire
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Joined: Fri Oct 26, 2012 5:44 am

Re: USB audio test

Post by Wiltshire » Sat Feb 15, 2014 3:25 pm

Tried USB audio capture and it worked just fine. I have not experienced any of the issues others have experienced. I even tried streaming with it using Xsplit, worked great. Thanks for the new feature Loopy. Always working hard for us :)

someonewhodied
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Re: USB audio test

Post by someonewhodied » Sat Feb 15, 2014 11:47 pm

I don't have a good sound card so I have no stereo mix or a way to record system audio. Would you be able to set the usb audio as its own source? Sort of like a usb microphone.

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