New 3DS XL USB Audio Sounds a Bit "Crunchy"

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GK6475
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New 3DS XL USB Audio Sounds a Bit "Crunchy"

Post by GK6475 » Wed Apr 03, 2024 3:22 pm

Through the capture software, I've noticed that (more in some games than others) the audio is rather rough sounding, with occasional crackling. Is there an audio resampler included in the 3DS capture program? Maybe the 3DS' odd sample rate of 32768KHz isn't being scaled linearly to the output. My audio output is set to 384KHz, which seems to sound the best overall. Also, use of the WASAPI audio driver in Windows would allow for full audio passthrough to the output, if that's something that can be implemented.

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loopy
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Re: New 3DS XL USB Audio Sounds a Bit "Crunchy"

Post by loopy » Tue Apr 30, 2024 6:19 am

Do you have any particularly bad examples?
If you haven't already, you should change your 3DS sound from surround to stereo.
Audio is passed up to Windows to do the resampling, it isn't done by the capture software. I tried using WASAPI instead, you can give it a try. I'd be surprised if there's any difference though.
http://3dscapture.com/tmp/3ds_capture_20240429.zip
(I haven't spent a lot of time on it so there might still be issues.)

GK6475
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Re: New 3DS XL USB Audio Sounds a Bit "Crunchy"

Post by GK6475 » Thu May 16, 2024 8:31 pm

Mostly it's in Mario and Luigi Dream Team. Sometimes in the music there are some slight pops that occur. I'm not sure if the 3DS capture software causes this though, but the pops do not seem to be audible using analog. Maybe the captured digital audio exposes an issue with the music itself. I'll try using the WASAPI release later and see if it still happens.

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