cc3dsfs Spacer Settings for DS Games Megapost

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PSPMan3000
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Joined: Mon May 26, 2025 2:56 am

cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 4:35 am

I'm sure we're all aware the Original Nintendo DS was a pretty gimmicky system, with it's dual screens, touch screen, Microphone, and Camera on later models. My favorite Gimmick on the DS is what I personally call the "Negative Space Illusion" Basically, the game will have a character or object travel from one screen to the other, accounting for the space between the 2 screens as if the screens are a literal window into their world. They would also use it to display an image that spans both screens, similarly accounting for the negative space. Unfortunately this illusion is often lost as most people (including official publications) don't space the screens properly. This is likely because the space between screens is NOT static, and is different for every game.

Luckily cc3dsfs has a customizable spacer option that allows us to set the value to whatever we need! Now we just have to know what the correct value is.

From what I know, all we can do to figure this out as of now is to eyeball it, although sprite-based games make it easier. I went through my Personal DS Cart collection below and classified each game into 1 of 6 categories: Don't Use, Might Use, Uses, Book Orientation, and Uses + Book Orientation.

NOTE: I live in the US so these are all North American titles. I say this because some games (mainly the anime ones) have different titles in different parts of the world. Also there's no lists for DSiWare stuff yet but I will add it once we get values for some that are confirmed to need it.

Values are Determined with these settings:
Crop Settings > Native DS
Separator Settings > Multiplier: Scaling



Does Not Use Negative Space Gimmick
The following games don't use the gimmick what-so-ever, so you can leave the space at whatever value you want.

2 in 1: ATV Thunder Ridge Racers & Monster Trucks Mayhem
The Biggest Loser
Castlevania: Dawn of Sorrow
Castlevania: Portrait of Ruin
Castlevania: Order of Ecclesia
Chrono Trigger
GoldenEye 007
How to Train Your Dragon
Imagine: Family Doctor
Intellivision Lives!
Kingdom Hearts: Re:Coded
Metal Slug 7
Naruto Ninja Council 3
Naruto Ninja Destiny
Naruto Path of the Ninja 2
Pimp My Ride: Street Racing
Pokémon Black
Pokémon Black 2
Ultimate Mortal Kombat


Potentially Uses Negative Space Gimmick
These have been checked and MAY use the Gimmick but it's too hard to tell at a cursory glance. Keep in mind, some games just transfer an image between the 2 screens WITHOUT accounting for the "Negative Space," or use 2 separate but similar images on both screens, so this is where this confusion can come from.

*From the Abyss (Intro Cutscene but the images seem completely separate)
*The 4 Chapter DSiWare Annoyomous Notes series is a cut up version of this game, so if a value for it is found it'll affect those as well.
Golden Sun: Dark Dawn (Some Menus but the images seem completely separate)
Mystery Case Files: MillionHeir (Might, gonna do a playthrough soon so we will see.)
Pokémon Diamond (Intro + When entering Underground)
Pokémon Platinum (Intro + When entering Underground)


Uses Negative Space Gimmick

Bleach: The Blade of Fate (Certain cutscene backgrounds)
Bleach: Dark Souls (Certain cutscene backgrounds)
Blue Dragon Plus (New Game Intro Cinematic)
Dragon Ball Origins 2 (Intro)
DJ Star (I think it uses it on a single screen during Avatar Customization)
Elite Beat Agents (Multiple places)
Fire Emblem: Shadow Dragon (Intro)
Kirby: Super Star Ultra (Intro and Menus)
The Legend of Zelda: Phantom Hourglass (Intro)
The Legend of Zelda: Spirit Tracks (Intro)
Mario and Sonic at the Olympic Winter Games (Some Mini-games)
Mario Party DS (Menus)
Metroid Prime Hunters: First Hunt (Intro + Cutscenes)
Metroid Prime Hunters (Menu Backgrounds + Some Cutscenes)
Naruto Shippuden: Ninja Destiny 2 (Title Screen)
New Super Mario Bros. (Minigames)
Paws & Claws: Marine Rescue (Title Screen)
Spanish for Everyone! (Title Screen)
Super Mario 64 DS (Minigames)


Book Orientation
These games use the DS in it's "Book" Orientation. This is when you hold the DS on it's side, usually with the top screen to the left. This doesn't have anything to do with the spacer necessarily, but we need a list of separate titles because...

*BookWorm
*Has a DSiWare version


Uses Negative Space Gimmick + Book Orientation
...some games that use "Book Orientation" also use the negative space trick. This seems pretty rare but it needs it's own Category regardless.

*Brain Age (When you Zoom into Sudoku Cells it swaps to the other screen)
*If I remember correctly this game got split up into the Express DSiWare titles, so again the correct value may affect those.


Exact Value Found

Gimmick

Sonic Rush: 78
viewtopic.php?p=25889#p25890
Sonic Rush Adventure: 78
viewtopic.php?p=25889#p25891
Sonic Colors: 78
viewtopic.php?p=25889#p25892

Book Orientation + Gimmick

N/A

No Gimmick, but need a value of Zero

These games have continuous images across both screens when the separator is turned off completely.
Sonic Chronicles: The Dark Brotherhood
viewtopic.php?p=25889#p25893

Needs Work

Naruto Shippuden: Ninja Destiny 2: Around 110
viewtopic.php?p=25895#p25895

Sonic Classic Collection: 38, 40 or 42
viewtopic.php?p=25896#p25896


Obviously the DS library is massive, so I wanted to make this post as a place for us to work together to catalog correct spacer values for each game.

To Pitch your value, you need to have recorded gameplay of the gimmick in action to prove the value is correct. You don't have to be Dead-On, but try to narrow the value down to 3 potential numbers. This is so other people can take a look, the more people looking at a problem the more likely we are to solve it.

I'm gonna try and hit all the stuff I own, so I would appreciate it if people branch out and do other games.


A few tips for figuring out spacer values:

-Sprite based games are the easiest, so do those first. Sonic Rush was the first one I ever figured out because of this.

-If you get a value for one game, you may be able to get others. Keep these things in mind
  • Is it a game with Sequels on DS?
    Did the same dev team make other games for DS?
    Does the game have a DSiWare version?
Since the same Team that made Sonic Rush went on and made Rush Adventure and Colors DS, I tried Rush's value in both of those games and discovered it was the same. So that's 3 birds with one stone. Make sure you ALWAYS check tho, DO NOT ASSUME (this is why I require proof of the value being correct) When I checked my games I noticed Metroid Prime Hunters and First Hunt seem to have a different value even tho technically speaking they are the same game. First Hunt was made during development so it's possible the value changed before the game was released.

Also, feel free to check my own work. I'm pretty sure Pokémon Black and Black 2 don't use this gimmick anywhere, but it's also been 10 years since I played those games. But whatever we find out is likely gonna affect White and White 2 so...

That should be everything! I will update this post with New Values as we discover them, and link to the reply containing the footage for each game. Thank You for any and all help!
Last edited by PSPMan3000 on Sun Aug 10, 2025 4:19 pm, edited 10 times in total.

PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 4:37 am


PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 4:38 am

Sonic Rush Adventure

Separator Value: 78

https://youtu.be/TcyDIXLTews?si=LeHFoLS15vwTV6ol

PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 4:38 am

Sonic Colors (DS)

Separator Value: 78

https://youtu.be/PmqnHosXrgA?si=x5ewUqfSf3oH4F77

PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 6:09 am

Sonic Chronicles The Dark Brotherhood

Separator Value: 0
This game doesn't use the gimmick, but if you turn the separator off entirely you'll get certain sections where the 2 screens combine for 1 continuous image.

https://youtu.be/anmxajMsbhc?si=yRUZz5JwN5aSOHP-

PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 2:55 pm

Well I just discovered something.

After having a hard time figuring out Spirit Tracks I decided to try Phantom Hourglass thinking it might be easier. It appears some games have sections that combine both screens for 1 continous image, and others that use the negative space gimmick.

Also, no phantom hourglass isn't easier. I'm really starting to think these 2 titles account for the Angle the DS's Top screen is tilted at in real life to achieve the illusion.
Image
Image

PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 3:47 pm

Naruto Shippuden: Ninja Destiny 2 is around 110.
https://youtu.be/YoOHsofSqnc?si=ZgtY_XA1HQ2DdENd

It's really tough because I don't have the source PNG. Luckily it was used on the Japanese Boxart, but part of it is obscured.
Image
Last edited by PSPMan3000 on Sun Aug 10, 2025 4:17 pm, edited 1 time in total.

PSPMan3000
Posts: 16
Joined: Mon May 26, 2025 2:56 am

Re: cc3dsfs Spacer Settings for DS Games Megapost

Post by PSPMan3000 » Sun Aug 10, 2025 3:51 pm

Sonic Classic Collection

Separator Value: 40
This footage was recorded with a Value of 40, but it may be 38, 40 or 42. This is because the credits don't scroll 100% smoothly and you can see it resize periodically. Worth noting that 38 is half of the 76 value used in the Sonic Rush games.

https://youtu.be/nPJD6df4ikI?si=mDSar-J4xI-F_UIM

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