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Re: Fraps with the 3DS
Posted: Wed May 22, 2013 11:11 pm
by MakiManPR
TRS wrote:TommyTLG wrote:Hi, I was just wondering if you can fullscreen the 3DS and use fraps to record it in full HD?
Or if there are any video codecs I could download with lossless video quality? ^^
Sorry for the bump, but I've found a way to get really good video quality when uploading to youtube.
Essentially, I record both screens at 30 FPS using Lagarith, upscale the video x4 in VirtualDub, then encode with x264 (default settings work fine).
This is the result. If you view the video using the large player with "original" quality, it's near-lossless (there's some slight color loss).
Man that's nice quality. The best I've seen so far
Re: Fraps with the 3DS
Posted: Sat Jun 08, 2013 2:32 pm
by MakiManPR
TRS wrote:TommyTLG wrote:Hi, I was just wondering if you can fullscreen the 3DS and use fraps to record it in full HD?
Or if there are any video codecs I could download with lossless video quality? ^^
Sorry for the bump, but I've found a way to get really good video quality when uploading to youtube.
Essentially, I record both screens at 30 FPS using Lagarith, upscale the video x4 in VirtualDub, then encode with x264 (default settings work fine).
This is the result. If you view the video using the large player with "original" quality, it's near-lossless (there's some slight color loss).
Did the same. And this is all I got.
http://www.youtube.com/watch?v=puJdM7idk5k
Re: Fraps with the 3DS
Posted: Sat Jun 08, 2013 4:12 pm
by raphael
Looks fine for me:

The 3DS screen has a pretty low resolution (400x240) and you've scaled it up to 800x480, and it looks pretty good.
However, that game looks like it could benefit from an HQX filter -
here's a VirtualDub plugin which could possibly work (haven't tried it - I do all the filtering with AviSynth). Try using that filter for upscaling instead of the default VirtualDub one.
There's an inherent quality loss when going from Lagarith -> YouTube for two reasons:
- Conversion from RGB24 to YUV422 (which is what x264 does by default) isn't lossless (24 bits per pixel compared to 16 bits per pixel). Can theoretically be fixed on the encoding side, but this will either corrupt your video feed, or, if your video somehow survived that, YT will probably convert it to YUV422 anyways.
- Absolutely retarded color range conversion from 0-255 (PC range) to 16-235 (TV range). The color range can be stored in the video metadata and video players could filter the video accordingly, but noone seems to do that.
Re: Fraps with the 3DS
Posted: Sat Jun 08, 2013 6:44 pm
by MakiManPR
Hey Raphael how about this?
All I did was record with Bandicam(Katsukity's software doesn't have a build-in Record) with the 3DS Signal at its original resolution. And while recording Bandicam can upscale the video at the same time.
Above are the settings I used.
Here's the video
http://www.youtube.com/watch?v=73p3xmhZf8I
Thanks in advance
Re: Fraps with the 3DS
Posted: Sat Jun 08, 2013 9:38 pm
by raphael
Looks fine. You can only get so much out of a 240p recording, and that's fairly good for YT standards. I think you could increase the quality by choosing a different upscaling method/filter. I don't know whether Bandicam allows you to do that, but you can always do it afterwards in AviSynth/VirtualDub.
Re: Fraps with the 3DS
Posted: Wed Jul 03, 2013 3:35 pm
by TommyTLG
Finally got around to actually record some gameplay, and I must say it looks quite nice with the lagarith codec.
http://www.youtube.com/watch?v=S_AwthzBvNM