It already grabs both L/R images but only sends out one side. The reason it isn't done yet is the raw data would exceed USB2.0's bandwidth at 60FPS and I wanted to do some compression to deal with that. It wouldn't be hard to throw something together quickly if you don't mind it running a little slower.OrbitalMike wrote:But as you can see from that screen shot he already has it working so I'm assuming it would be relatively easy to get it going.Technicmaster0 wrote:First he will make a update that supports digital sound recording.OrbitalMike wrote:Would randomly swapping screens while recording be out of the question?
Also I would like to ask about 3D recording, I know you get this a lot and are still working on it but...can you add an option to record both the left and right views of the top screen? Like this - http://www.3dscapture.com/dev/05.png
Software Update!
Re: Software Update!
- OrbitalMike
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Re: Software Update!
Yes that would be great actually, most games that render in 3D are in 30fps anyway so that would be extremely good.loopy wrote:It already grabs both L/R images but only sends out one side. The reason it isn't done yet is the raw data would exceed USB2.0's bandwidth at 60FPS and I wanted to do some compression to deal with that. It wouldn't be hard to throw something together quickly if you don't mind it running a little slower.
Re: Software Update!
I agree with Mike. Plus I would just like to say that 60fps is really not that useful, because most video-sharing sites (YouTube & Bliptv are two big ones that come to mind) only allow for up to 30fps, so unless this was for a non-internet purpose, then I honestly dont see the issue with allowing for 3d at 30fps. Just my two cents on the matter, but do whatevey you feel is good loopy.
Re: Software Update!
It's the Handheld, which runs on 60 FPS, all Handhelds do, even the Gameboy Pocket.
- OrbitalMike
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Re: Software Update!
It depends on the game though =|MKGirlism wrote:It's the Handheld, which runs on 60 FPS, all Handhelds do, even the Gameboy Pocket.