Stereoscopic 3D Capture

mizr
Posts: 6
Joined: Tue Mar 26, 2024 10:47 am

Re: Stereoscopic 3D Capture

Post by mizr » Thu Jun 06, 2024 1:23 pm

The1Azreen wrote: ↑
Thu Jun 06, 2024 10:55 am
loopy wrote: ↑
Wed May 15, 2024 9:37 am
Dcubed wrote: ↑
Thu Apr 25, 2024 2:44 pm
Hi there Loopy. I just got my hands on one of your new capture kits in a New 3DSxl and it's a great piece of kit. All seems to work exactly as I'd hope it would with the newest standard 5.4 release. Very happy with that :D

One thing I was hoping would work though is Stereoscopic 3D. I have a Spatiallabs View Autostereoscopic display that I'm dying to use this thing on and I was hoping that I'd be able to make use of it with the latest beta 3D build that I saw posted a while back on these forums (beta3d_20210130 - http://3dscapture.com/tmp/3ds_capture_beta3d.zip). Unfortunately it doesn't seem to work (The 3D beta build just doesn't seem to be detecting the capture card, despite it working perfectly fine on the 5.4 build), and I'm assuming that it's because it's meant for the older version of your capture card/driver software, rather than the current batch that you're producing.

Do you have any plans to re-enable the 3D support in the current build of the capture software/driver? I'd be very happy to test it for you, especially considering that this display basically features the same tech as what the New3DS display itself actually uses (just in 4k instead of 240p and, you know, being a heck of a lot larger!). As long as full screen SBS 3D is supported, it should Just Work on this display! :D
Neat monitor. I'd get one to play with, but ... damn, they're pricey.

I threw together a test build. https://3dscapture.com/tmp/3ds_capture_20240515.zip
I seem to be getting a need a usb3cable message despite trying several USB 3.0 and above ports as well as several USB 3 to 3.2 cables I have. Did any of you guys encounter this?
If you mean the monitor, yes it requires you to plug both the hdmi and the usb cable, they both came with monitor.

Dcubed
Posts: 9
Joined: Thu Apr 25, 2024 2:35 pm

Re: Stereoscopic 3D Capture

Post by Dcubed » Thu Jun 06, 2024 2:21 pm

The1Azreen wrote: ↑
Thu Jun 06, 2024 10:55 am
I seem to be getting a need a usb3cable message despite trying several USB 3.0 and above ports as well as several USB 3 to 3.2 cables I have. Did any of you guys encounter this?
Yeah, I got that message in Loopy's software as well. Seems that the S3D support comes with a stricter bandwidth requirement than the standard 2D build. Had to use one of my USB C to USB C cables for it to work as it didn't like my standard USB A to USB C cable.

Once I switched cables though, it works just fine.

The S3D build also requires you to perform a new firmware update for your capture card as well.

By the way, Loopy, any chance of an updated build with a SBS full-screen 16:9 vertical stretch option? That's the only thing holding this build back from basically being perfect at this point.

mizr
Posts: 6
Joined: Tue Mar 26, 2024 10:47 am

Re: Stereoscopic 3D Capture

Post by mizr » Mon Jun 10, 2024 3:50 pm

Dcubed wrote: ↑
Thu Jun 06, 2024 2:21 pm
The1Azreen wrote: ↑
Thu Jun 06, 2024 10:55 am
I seem to be getting a need a usb3cable message despite trying several USB 3.0 and above ports as well as several USB 3 to 3.2 cables I have. Did any of you guys encounter this?
Yeah, I got that message in Loopy's software as well. Seems that the S3D support comes with a stricter bandwidth requirement than the standard 2D build. Had to use one of my USB C to USB C cables for it to work as it didn't like my standard USB A to USB C cable.

Once I switched cables though, it works just fine.

The S3D build also requires you to perform a new firmware update for your capture card as well.

By the way, Loopy, any chance of an updated build with a SBS full-screen 16:9 vertical stretch option? That's the only thing holding this build back from basically being perfect at this point.
I'm sure he will do it once he has time. I would also like to try it on my "Acer SpatialLabs View Pro" and hopefully record it.

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loopy
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Re: Stereoscopic 3D Capture

Post by loopy » Wed Jun 12, 2024 6:39 am

Dcubed wrote: ↑
Thu Jun 06, 2024 2:21 pm
By the way, Loopy, any chance of an updated build with a SBS full-screen 16:9 vertical stretch option? That's the only thing holding this build back from basically being perfect at this point.
Give this a try.
https://3dscapture.com/tmp/3ds_capture_20240612.zip

Dcubed
Posts: 9
Joined: Thu Apr 25, 2024 2:35 pm

Re: Stereoscopic 3D Capture

Post by Dcubed » Wed Jun 12, 2024 9:38 am

Ahh Loopy! You're a legend!

Can confirm that it works perfectly! Aspect ratio is correct now :D

Image
Just look at the 3DS next to its bigger brother, beautiful!

The 3DS has reached its final form, thank you so much! Love it! :D

mizr
Posts: 6
Joined: Tue Mar 26, 2024 10:47 am

Re: Stereoscopic 3D Capture

Post by mizr » Fri Jun 14, 2024 1:02 pm

Great implementation, easy to use plug n play, to activiate the 3D effect just right click and choose "3D (SBS)".

Loved how the 3D effect react with the 3D slider :)

Image

The result:

Image

Image

GK6475
Posts: 21
Joined: Fri Jan 12, 2024 1:02 am

Re: Stereoscopic 3D Capture

Post by GK6475 » Sat Jun 15, 2024 7:33 am

[/quote]

I seem to be getting a need a usb3cable message despite trying several USB 3.0 and above ports as well as several USB 3 to 3.2 cables I have. Did any of you guys encounter this?
[/quote]

I had this issue before and the fix for me was to use a type C to type C cable, and a USB A adapter for playing on older computers. This combination worked well for me:
https://www.amazon.com/gp/product/B09QH ... =UTF8&th=1
https://www.amazon.com/gp/product/B09J4 ... UTF8&psc=1

Also, on a side note, I do think that the software needs to have a 16:9 correction option as well as the aforementioned vertical correction to achieve a better image on 3D TVs. There would need to be 16:9 correction bars on the sides of both the left and right views for some TVs to detect it properly. My plasma TV auto detects and auto switches into side by side 3D mode, but it does not currently work because there is no 16:9 correction. I also have no way to manually toggle SBS 3D on this specific TV.

Dcubed
Posts: 9
Joined: Thu Apr 25, 2024 2:35 pm

Re: Stereoscopic 3D Capture

Post by Dcubed » Thu Jun 27, 2024 9:52 pm

Looks like your new build is getting some media traction Loopy. Time Extension just reported on it here:

https://www.timeextension.com/news/2024 ... ty-headset

Neat! :D

GK6475
Posts: 21
Joined: Fri Jan 12, 2024 1:02 am

Re: Stereoscopic 3D Capture

Post by GK6475 » Mon Jul 22, 2024 9:21 pm

The1Azreen wrote: ↑
Thu Jun 06, 2024 10:55 am
loopy wrote: ↑
Wed May 15, 2024 9:37 am
Dcubed wrote: ↑
Thu Apr 25, 2024 2:44 pm
Hi there Loopy. I just got my hands on one of your new capture kits in a New 3DSxl and it's a great piece of kit. All seems to work exactly as I'd hope it would with the newest standard 5.4 release. Very happy with that :D

One thing I was hoping would work though is Stereoscopic 3D. I have a Spatiallabs View Autostereoscopic display that I'm dying to use this thing on and I was hoping that I'd be able to make use of it with the latest beta 3D build that I saw posted a while back on these forums (beta3d_20210130 - http://3dscapture.com/tmp/3ds_capture_beta3d.zip). Unfortunately it doesn't seem to work (The 3D beta build just doesn't seem to be detecting the capture card, despite it working perfectly fine on the 5.4 build), and I'm assuming that it's because it's meant for the older version of your capture card/driver software, rather than the current batch that you're producing.

Do you have any plans to re-enable the 3D support in the current build of the capture software/driver? I'd be very happy to test it for you, especially considering that this display basically features the same tech as what the New3DS display itself actually uses (just in 4k instead of 240p and, you know, being a heck of a lot larger!). As long as full screen SBS 3D is supported, it should Just Work on this display! :D
Neat monitor. I'd get one to play with, but ... damn, they're pricey.

I threw together a test build. https://3dscapture.com/tmp/3ds_capture_20240515.zip
I seem to be getting a need a usb3cable message despite trying several USB 3.0 and above ports as well as several USB 3 to 3.2 cables I have. Did any of you guys encounter this?
I'm having the same issue. Is a driver update needed, I wonder?

Lorenzooone
Posts: 203
Joined: Tue Mar 26, 2024 2:10 am
Contact:

Re: Stereoscopic 3D Capture

Post by Lorenzooone » Mon Jul 22, 2024 9:30 pm

From my personal experience, the USB 3 ports' mode activation can be finnicky, so you may just be experiencing loose connections.
I'd suggest trying to make sure the cables are fully plugged in before connecting the 3DS to the USB cable.

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