Capture Glitching in Wakeport

Post Reply
Od3stroyer
Posts: 19
Joined: Fri Jun 14, 2024 11:36 pm

Capture Glitching in Wakeport

Post by Od3stroyer » Sun Sep 29, 2024 7:00 am

Hello,

I have self installed Loopy's capture card in my New 3DS XL, and it works great. I have all of the features, video capture for the top and bottom screen, USB C audio, and USB C charging. I've been using this capture card to 3-4 months. I've noticed that if I play specifically Mario and Luigi Dream team while capturing it, and going SPECIFICALLY into the Wakeport area, some weird video and audio glitches and stuttering start occurring through the capture playback. I have this capture card for a numerous amount of hours on other games, and it works completely fine. However, it just seems to have the problem specifically with the Wakeport area on Dream Team. Can anyone suggest a way to mitigate or solve this issue?

Od3stroyer
Posts: 19
Joined: Fri Jun 14, 2024 11:36 pm

Re: Capture Glitching in Wakeport

Post by Od3stroyer » Tue Oct 01, 2024 2:41 am

I have recorded the issue for reference. Changing the zoom on the bottom screen fixes the issue for whatever reason, and is technically a workaround to the issue. However, I think Loopy should at least be aware of this. (I have replicated the issue on my laptop and my desktop, with 2 separate cables that were from Loopy. I know my desktop has a much faster USB bus than my laptop, and I never had issues with it as opposed to my laptop's USB bus when capturing 3DS video. This particular video was recorded on my desktop.)

https://www.youtube.com/watch?v=HaZFCrW_kEI

User avatar
LemBrosGame
Posts: 41
Joined: Wed Jul 20, 2022 8:29 pm
Contact:

Re: Capture Glitching in Wakeport

Post by LemBrosGame » Tue Oct 01, 2024 2:58 am

Ahh! You played M&L: Dream Team! Yeah, same as mine.
YouTube: LemBrosGame and Website: Beacons.Ai

Post Reply