Hello,
I have self installed Loopy's capture card in my New 3DS XL, and it works great. I have all of the features, video capture for the top and bottom screen, USB C audio, and USB C charging. I've been using this capture card to 3-4 months. I've noticed that if I play specifically Mario and Luigi Dream team while capturing it, and going SPECIFICALLY into the Wakeport area, some weird video and audio glitches and stuttering start occurring through the capture playback. I have this capture card for a numerous amount of hours on other games, and it works completely fine. However, it just seems to have the problem specifically with the Wakeport area on Dream Team. Can anyone suggest a way to mitigate or solve this issue?
Capture Glitching in Wakeport
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Od3stroyer
- Posts: 19
- Joined: Fri Jun 14, 2024 11:36 pm
Re: Capture Glitching in Wakeport
I have recorded the issue for reference. Changing the zoom on the bottom screen fixes the issue for whatever reason, and is technically a workaround to the issue. However, I think Loopy should at least be aware of this. (I have replicated the issue on my laptop and my desktop, with 2 separate cables that were from Loopy. I know my desktop has a much faster USB bus than my laptop, and I never had issues with it as opposed to my laptop's USB bus when capturing 3DS video. This particular video was recorded on my desktop.)
https://www.youtube.com/watch?v=HaZFCrW_kEI
https://www.youtube.com/watch?v=HaZFCrW_kEI
- LemBrosGame
- Posts: 41
- Joined: Wed Jul 20, 2022 8:29 pm
- Contact:
Re: Capture Glitching in Wakeport
Ahh! You played M&L: Dream Team! Yeah, same as mine.
YouTube: LemBrosGame and Website: Beacons.Ai